A strong leader of nomadic healers who allies herself with the Bergsons to aid them in their fight against Corruption. We originally made her an orphan, but later changed her to a mother to better compliment the Children of Morta story and family theme. Here's what these backers – known as AgaRar and GlueBubble – had to say about the idea that inspired the Apan's creation: "The idea for Apan came from the brainstorming of myself and my partner. The exciting new character design was created by one of Children of Morta's Kickstarter backers and his partner, who both believed in the project since its very early stages. Simply put, Apan's presence makes them all stronger, especially in battle. In defence, all of the Bergsons can take advantage of Apan's medical knowledge as she also boosts the effects of healing potions, and a new mechanic lets the family gain shields from items, abilities, and Apan's Rage skill. Her weapon's reach makes Apan perfect for delivering deadly mid-range strikes, her special Asva Pulse dash ability leaves opponents hindered in the dust, and her spells cover a large area of effect. She is as skilled in providing vital support for companions on the battlefield as she is in wielding a sturdy staff. Apan joins the Bergsons as a seventh playable character, courtesy of 11 Bit Studios.Īpan – known as Clan Mother in her homeland – came from the far north of Mount Morta. You can read more about the character below and check out a trailer with screenshots of them in action, as the character design came from a Kickstarter effort from a couple of its backers. 11 Bit Studios and Dead Mage revealed this week the addition of Apan – a seventh playable character joining the party. For a series of caves, it changed constantly to keep things fresh and interesting, so it’s never a matter of running it like a maze.For those of you who have been enjoying Children Of Morta, you're going to be getting a new playable character to spice things up. The three-part level I had the opportunity to experience was never the same when I came back. It felt like a grind at times, but I think the important takeaway from that is that I never felt like I was grinding. You keep your levels and, over time, can get further in with more talents, tricks, and tact. However, there didn’t seem to be much of a penalty for death apart from starting the level over. You gain upgrades in the form of runes and relics that boost one’s abilities to trek through the levels, such as poison arrows for Linda, or explosive daggers for Kevin (I had far too much fun with those).Īs far as difficulty goes, be prepared to die– a lot. Members of the Bergson family slash, shoot, and sneak their way past a variety of strange enemies, ranging from the standard skeletons, spiders, and bats, to the strange demons spawning from the corruption itself. The gameplay was immensely entertaining, as well as solidified my theory that bats are arguably the most annoying enemies to fight in any video game ever. The game not only lets you explore what it means to be a hero, but what it means to be family, fighting together as one unit in dark times. Playing him was probably my personal favorite, but I ultimately used Linda for the majority of my playthrough (I’m a sucker for range). Finally, there was Kevin, the youngest son who read one too many Naruto comics and decided to become a shadow melding, dagger whirling ninja himself. There was John, a tank, sword-and-board character, and his daughter Linda, an archer who also uses her bardic skills to stun and combat her enemies when they get too close. Only then can they stop the land around them from dying.ĭuring the beta, I had the opportunity to play as three family members. John and his family members, each with their unique set of skills, set out in this “rogue-like hack and slash” to find the truth about the fate of their god. This was my experience in playing Children of Morta.ĭeveloped by independent studio Dead Mage, Children of Morta follows the Bergson family, the designated guardian family of Mount Morta, and the only ones capable of dealing with the mysteriously corrupted god of Morta. You know you’ve found a good game when you complete the beta and are inherently disappointed that you have to wait like everyone else for the full version.
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